Full changelog (June 25, 2015)

http://playrust.com/devblog-66/

  • Added dynamic weather
  • Added roadsign jacket
  • Added semi auto pistol
  • Prevented building underground
  • At distance furnace lights are turned off (instead of just their shadows)
  • Fixed being able to wear hide boots over other shoes
  • Codelock gives small electric shock on failure
  • Fixed some tree normal textures not being set as normals
  • On Community HUD images are blank before loading from URL
  • Added OverlayTOP to Community HUD (to show UI on top of everything)
  • Added player flag VoiceMuted for mods
  • Added player flag ThirdPersonViewmode for mods
  • Slightly reduced ragdolls going crazy
  • Fixed dropping items between the grid in loot panels
  • Fixed locks not always showing properly on wooden storage
  • Can right click to loot instead of dragging (has time delay)
  • Dropped items combine and stack on collision
  • Can only rotate placed blocks for 10 minutes after placing
  • Can demolish placed blocks for up to 10 minutes after placing
  • Make sure all sounds are controllable by volume controls
  • Fixed wolves dropping multiple skulls
  • Explosive/Incendiary rounds travel at the same rate.
  • All other bullet types travel about 30% faster than before.
  • Custom SMG used to nerf bullet velocity by 40%, now only by 20%.
  • Shotgun Slug travels faster than pellets.
  • Shotgun Pellets do 50% more damage (15 instead of 10).
  • Fixed campfire/furnace pretending to be on after server restart
  • Aligned bolt rifle ironsights
  • Timed Explosive only damages the block it’s placed on
  • Fixed items disappearing when dropped onto wooden boxes in the inventory
  • Crouched players move silently
  • Viewmodel bobs slower when crouched
  • Fixed footsteps playing when not moving
  • Mining Quarries work slightly faster (5 sec instead of 6).
  • Mining Quarries yield 3x as many resources.
  • Stuck objects like spears and arrows fall out of objects when they are destroyed.
  • Spear throw-velocity has been nerfed.
  • Spear throw-damage has been slightly nerfed.
  • Spear has a tiny amount of inaccuracy when thrown (no longer a laser).
  • Burning wood creates less charcoal
  • Campfire/Furnace loot panels have on/off buttons
  • Items in inventory being burnt have a fire icon
  • Preventing selecting contained item in hat/water bottles
  • Can drink from water catcher loot panel
  • Fixed being able to drag water and drop into world from water catcher
  • Server Console reports invalid commands properly
  • Codelock no longer needs a blueprint
  • Pump Shotgun is less rare
  • Gunpowder crafts 2x faster
  • Toggling lens dirt off in F2 only turns off F2 (not bloom)
  • Added a low quality bloom mode (some kind of bloom is now always on)
  • Fixed wrong description on pumpkin
  • Restricted sleep command to admins
  • Increased grenade throw power
  • Fixed horse/chicken ragdolls not bleeding
  • Added network data caching
  • Moved player persistence folder to UserPersistance.db
  • Fixed some item names showing as Translate+Phrase
  • Player bones are scaled randomly according to steamid
  • Optimized inventory menu performance
  • Fixed some prefab errors
  • Updated to Unity 5.1.1
  • Grass treads down on lower shader level
  • Grass no longer gets dragged down into caves
  • Fixed serverlist sort order
  • Triangle foundations/floors cost less
  • Triangle foundations/floors have shell protection
  • Floors, doors, pillars, half wall, doorway wall, window wall, foundation steps cost less
  • Doors, window bars, pillars, low wall have lower maximum health

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