6th Feb Update

Here is the traditional copy pasta for the newest update!

Zombies Were Removed

nozombies

Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revvvealed.

Wildlife Was Improved

wildlifeplus

  • no longer exploitable by walking backwards
  • fears hostile wildlife
  • reacts to gunshots
  • hostile wildlife retreats if it cannot find a path to you
  • wildlife should not jump up and switch to random angles anymore
  • removed white wolf

Resource Objects Were Improved

oreicon

  • added new models for wood & stone resources
  • wood & stone resources change model to indicate their quantity
  • added another stone resource – contains mostly stone

Other Changes

  • fixed bugs with the level (such as rocks intersecting buildings)
  • the ‘oil tank’ area has been modified with cover
  • workbenches make you craft faster when standing next to them
  • added new player animations
  • improved melee attack animations
  • added locked backpacks and lockpicks test ( off by default )
    • when you die your backpack is locked for everyone else but you for a time
    • someone else can use a lockpick tool to bypass this time
    • lockpick tools are a default blueprint
    • you can’t use lockpicks on doors
    • the amount of time the backpack is locked for is per-server and can be set with the command player.backpackLockTime seconds
    • can be turned off by setting player.backpackLockTime to 0
  • footstep sounds will never play the same sound as the one previously played
  • grass textures have been improved

3 thoughts on “6th Feb Update”

    1. 208.115.220.50:28045
      or use the console (F1 is default key when using rust). From console, enter:
      net.connect 208.115.220.50:28045

      Best luck!

Leave a Reply

Your email address will not be published. Required fields are marked *