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Weapon mods next week!
— Rustafied (@Rustafied) August 27, 2015
Added news feed to menu Added server history to menu front page Added friends who are playing to menu front page Added player stats to menu Added global stats to menu Reorganised server list Added server info popup (instead of viewing in panel on right) Added inventory screen to menu Added store screen to menu Connection screen shows info about the server Added server.headerimage (url to image, 512x256) Added server.description (shown in server info panel) Added server.url (shown in server info panel) Kill suicides instantly instead of being wounded Server history join date is recorded properly Boots require leather instead of cloth Longsleeve TShirt requires more cloth than shortsleeve Added bandana Added balaclava skins Fixed error reporting (was reporting too much) Fixed connection exploit Added lazy aim SQlite handles database corruption better Ladder placement no longer ignores building permission Ladders health increased Added new and improved hit detection Added projectile penetration Improved projectile ricochet Item skins now work (ie the one sleeping bag skin) Updated item descriptions New c4 explosion sound New beancan grenade sounds Reverb tails wander more naturally New building gib sounds Changed cupboard building zone shape Location based voice limiting for sounds Crossfading between more than two distant sound variations is supported New super distant gunshot sounds for all guns New leaf rustle variations for different plants Added a small sound when raising/lowering iron sights Cleaned up pie menu sounds a little bit Rocks have spec reflections again. (Maybe a bit too much.) Trees have branches again Improved terrain reflections Color grading reworked from scratch for upcoming changes Glossy mushrooms slightly reflect light (!) Elephant grass (near water) animation no longer acts all buggy Made pumpkin plants slightly harder to keep alive Fixed pumpkin plant colliding with players walking Tweaked weather parameters
New plant picking sound Horse footsteps don’t sound like coconuts anymore Fixed some more causes of rubber banding and lag Optimized dynamic memory allocations of projectiles (reduces frequency of frame rate spikes during gunfights) Fixed first person player shadow lagging behind Added "teleport playerA playerB" admin console command ("teleport player" still works as before) Added "teleport2me player" admin console command Added "client.fps" and "server.fps" console commands Admins are no longer all female Modding: Available UI overlays are now "Overlay", "Overlay/Top", "HUD/Overlay" and "HUD/Overlay/Top" PVE servers no longer allow damage to buildings from players outside of the cupboard range PVE servers now always allow building demolition if in cupboard range instead of only for 10 minutes Fixed player bone list including mesh LODs and other non-bone transforms (speeds up certain rig-related operations like rigidbody instantiations) Loot Barrels new visuals and gibs Corn Plants new art Fixed ragdolls sometimes to being able to be harvested/looted Fixed some ragdoll jitter Tweaked lighting on player in inventory menu Fixed entities sometimes being networked globally when first spawned Master server query port is now shared with game port Clothing icons are rendered from the actual items Building blocks can be rotated for 10 minutes after upgrading Added dirt layer to some clothing items Fixed black beenie skin not being black Fixed PCGamer showing on main menu Reject invalid player names Fixed loot tables not generating properly