Added sounds for all the new building parts Fixed cupboard gib errors Item icons + data now build to the right folder Removed cui.test Network backend optimizations New floor frames (grill and hatch) Fixed water rendering error when screen size is reported as zero Fixed warehouse floor decal Reduced video memory overhead by 144 MB All collectables now use the load balanced LOD system Updated some remaining physics calls to the new Unity physics API Removed a worst-case second raycast in the game trace code Fixed foundation stair placement being blocked next to triangle foundations Fixed triangle foundation placement being blocked beneath floors Added building stability serialization (faster server restarts and stability refreshes) Fixed potential signage NRE when server database was deleted Tweaked distribution of rocks and bushes
Dungeons LODs and lower batches improvements Rocks LOD distance optimizations New wall frames and wall frame blocks Fixed bug reporter errors Spectating admins are no longer networked Enabled low vertex compression on all models Fixed bind so that the second argument no longer needs quotes Updated steamworks to fix a problem with win32 Updated to Unity 5.3.2.p1 Fixed occasional single frame UI text corruption Fixed some UI elements being out of line Pumpkin plants live a max 7 seasons Pumpkin plants live a max 3 harvests Optimized pumpkin plant LODs more aggressively RCon is started immediately on server startup Item icons and info are now dumped into Bundles/items/ Fixed some LookingAt inaccuracy issues RPC Cache memory optimizations Network + Save cache memory optimizations Made player movement more direct by removing horizontal camera smoothing Server collider batches split when their vertex count gets too high Added refresh_renderers console command (refreshes client renderer batches) Added refresh_colliders console command (refreshes server collider batches) Added various batching convars to customize client and server mesh batching Added mesh batching to static quarry and pumpjack Fixed missing or incorrect animal footsteps on a number of surface types Fixed raid tower exploit using shelves Fixed sleeping bag deployable and foundation exploits Improved laser and flashlight beam Fixed transparent surface and particle atmospheric scattering Fixed ambient lighting for particles and low quality speedtree fallbacks Added scope Fixed being able to put codelock on airdrops Made flashlight beam invisible when looking dead at it Flashlight beam has shadow texture Narrowed flashlight beam in 1p/3p to 45 degrees
I’m trying to follow up on this to document how players where able to compromise this base. PVE players beware – you’re not always 100% protected from clever griefers.
— I logged out of the PVE server this evening and all was fine. Went over to the PVP server to start building. Came back at about 1:30AM CST and someone has somehow broken in, emptied all our chests, and locked us in our own vault. They placed new doors with code locks to lock us in. Earlier this week griefers had started placing griefer huts around our perimeter. Just guessing this is the same people?
Doors open and close 2x faster Sentry uses new AK47 model LookingAt entity uses sphere cast Fixed RCon banning legit connections for 60 seconds New rain effects Can throw melee weapons while running Added "ent kill" admin command Fixed seeing through walls by resizing window to be long and thin Animal animations are smoother Material specific impact sounds for some weapons Better tree impact sounds New plant picking sounds New semi-auto rifle sounds Better foliage rustle sounds Tree/bush leaf wind sounds audible from a shorter distance Lots of small sound tweaks Fixed water reflections on OSX Fixed skin shader on OSX and Linux Fixed pink sky on Linux Fixed new SSAO frame lag Fixed new SSAO induced wall seethrough Improved water reflection performance Added sphere entity for modders (assets/prefabs/visualization/sphere.prefab) Added entity spawn console command (entity.create) Physics queries are no longer allocating memory Batched building meshes refresh when building parts are rotated Roofs can no longer be placed facing downwards Reduced max placement distance of roofs Signs can no longer be placed on players Added flashlight weapon mod Added lasersight weapon mod Attachment costs reduced Added lighttoggle key Semi-auto rifle recoil more snappy Eoka ladder exploit fixed
Updated crash reporting Announce to other players when admins give items Fixed missing texture on key lock Fixed rock smash particles colliding with player collider Fixed invisible collectibles (rock, wood etc) Fixed being able to use blueprint as ammo Large water catcher is researchable Don't receive voice chat when dead Can now use steam connect protocol Moved debug keys to console commands Added new model for holosight Added new model for silencer Dungeons: railroad and roads art added Dungeons: fixed missing pipes collision Dungeons: fixed missing concrete wall collision (military tunnels) Better mesh batching for improved client performance Fixed bed exploit to get inside rocks Fixed bed placement issues Made white skinned players more apparent Tweaked how server list is refreshed to avoid overload Fixed exploit using disconnect during loading screen Added Semi-Automatic Rifle
Remember to hide your body before you log out.
[1/8/2016 9:04:25 AM] REDACTED A: what the ****?
[1/8/2016 9:04:28 AM] REDACTED A: i log off
[1/8/2016 9:04:30 AM] REDACTED B: ?
[1/8/2016 9:04:33 AM] REDACTED A: and then come back on dead
[1/8/2016 9:04:50 AM] REDACTED B: where were you
[1/8/2016 9:05:18 AM] REDACTED A: does it matter? when i log off, i dont expect to be standing still somewhere vulnerable. that’s
[1/8/2016 9:05:23 AM] REDACTED A: stupid **** design
[1/8/2016 9:05:26 AM] REDACTED B: well
[1/8/2016 9:05:28 AM] REDACTED A: i expect to be removed
[1/8/2016 9:05:30 AM] REDACTED B: it’s how the game works
[1/8/2016 9:05:33 AM] REDACTED A: well
[1/8/2016 9:05:35 AM] REDACTED A: **** that, im out
Got a e-mail today. Be warned there is nothing we can do in these situations.
Hell it is I, REDACTED,
I built a house and put a key lock on the door and everything was fine
until I messed up placing a roof block and attempted to destroy it. Unaware that hitting your own blocks kills you I died and lost all of my belongings including the key for my door. I would greatly appreciate help by, deleting the roof block that was misplaced/deleting the door with the lost key.
Thank you very much!
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There where a lot of problems with the map size being 8000. The size 8000 maps would suffer from things like invisible trees, “2D” trees, ridiculous CPU and RAM utilization, problems walking up/down sharp elevation changes, and a general feeling of really being lost due to the massive size of a 8000 size map. That being said – I’ve adjusted the size. Now the performance gains clientside are much more fluid, and noticeable.